[Frame Data] Luigi

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[Frame Data] Luigi

Mensaje por uranus el Mar Sep 21, 2010 3:22 am

I went and filled out frame data for just about everything for Luigi, lol. Pretty much all the important stuff is in there and tested to be those exact figures.

Things with a '?' before a number such as '?37' means it may not be 100% accurate because either it couldn't really be tested to an exact number, could be tested but would be too annoying to do so, or well... I just plain forgot to include tests to pinpoint that bit of information when I did my recording the other day (I don't own the game to be able to re-test those things for a bit).

When doing the recording, I was going on the idea that Brawl would still accurately represent invincibility frames by having the character flash like it did in Melee and would do it that way. That doesn't really seem to be the case though, since they don't begin to flash until a bit later than what would be expected, such as frame 7 for grabbing the edge/getups/sidesteps, and frame 9 for rolls/airdodges.

It would seem likely that perhaps the flashing begins 6 frames after invincibility starts or something which would make those numbers work. To get the exact numbers for invincibility I'd need to retest and probably do it by spamming lots and lots of lasers at him or something throughout the move's duration. I'll just leave the invincibility startup numbers as ? and the ending ones with ?#s.

On a side note... I never realized just how disgustingly low this game's almost non-existant shield stun is
A sweetspotted Up-B gives about as much stun as like... Falcon's b-air or something in Melee where the shield stun was generally about the same number as the attack's hitlag. It was reduced across the board by like 60% or more here >.>


---------------------------
Luigi - SSBB Frame Data
---------------------------

-------------------------------------------------------
Punch 1

Total: 15
Hit: 2-3
IASA: N/A
Window of the 2nd punch: ?-29
2nd punch starts: 7 (or later)

Hitlag: 6
Shield Stun: 2
Advantage: -11
Advantage w/ 2nd Punch: -4
-------------------------------------------------------
Punch 2

Total: 18
Hit: 3-4
IASA: N/A
Window of the Butt: ?-29
Butt starts: 8 (or later)

Hitlag: 5
Shield Stun: 1 [stunned for 1/60th of a second. good s*** Brawl, lol]
Advantage: -14
Advantage w/ Butt: -7
-------------------------------------------------------
Butt

Total: 35
Hit: 5-6
IASA: 32

Hitlag: 6
Shield Stun: 2
Advantage: -24
-------------------------------------------------------
F-Tilt

Total: 37
Hit: 5-10
IASA: 33

Hitlag: 8
Shield Stun: 3
Advantage: -24
-------------------------------------------------------
D-Tilt

Total: 37
Hit: 5-8
IASA: 35

Hitlag: 8
Shield Stun: 3
Advantage: -26
-------------------------------------------------------
U-Tilt

Total: 29
Hit: 5-10
IASA: N/A

Hitlag: 8
Shield Stun: 3
Advantage: -22 (back hit); -18 (front hit)

-------------------------------------------------------
Dash Attack

Total: 68
Hit: 4, 10, 16, 22, 29, 37, 48
IASA: N/A

Hitlag: ? [forgot to do this one >_<]
Shield Stun: ?
Advantage: ?
-------------------------------------------------------
F-Smash

Total: 41
Hit: 12-13
IASA: 29 (only when attack is angled UP)
Charge Frame: ?5

Hitlag: 10 (all)
Shield Stun: 4 (normal & down); 5 (up)
Advantage: -25 (normal & down); -11 (up)
-------------------------------------------------------
U-Smash

Total: 39
Hit: 9-13
IASA: N/A
Charge Frame: ?7
Head Invincible?: ?-? [dunno if it's still there, but it was in Melee]

Hitlag: 9; 10 (frame 9)
Shield Stun: 4; 5 (frame 9)
Advantage: -25 (back); -22 (front)


-------------------------------------------------------
D-Smash

Total: 37
Hit: 5-6, 14-15
IASA: N/A
Charge Frame: ?3

Hitlag: 11
Shield Stun: 5
Advantage: -27 (front); -18 (back)
-------------------------------------------------------
N-Air

Total: 45
Hit: 3-31 (Strong 3-6; Weak 7-31)
IASA: N/A
Auto Cancel: <2 36>
Landlag: 14
Landlag IASA: 11

Hitlag: 10 (strong); 7 (weak)
Shield Stun: 4 (strong); 2 (weak)
Advantage: -6 (strong); -8 (weak)
-------------------------------------------------------
U-Air

Total: 33
Hit: 5-11 (Strong 5-7; Weak 8-11)
IASA: 30
Auto Cancel: 19>
Landlag: 23
Landlag IASA: 14

Hitlag: 10 (strong); 7 (weak)
Shield Stun: 4 (strong); 2 (weak)
Advantage: -9 (strong); -11 (weak)
-------------------------------------------------------
B-Air

Total: 46
Hit: 6-16 (Strong 6-10; Weak 11-16)
IASA: 37
Auto Cancel: <5 33>
Landlag: 17
Landlag IASA: 13

Hitlag: 9 (strong); 8 (weak)
Shield Stun: 4 (strong); 2 (weak)
Advantage: -8 (strong); -10 (weak)
-------------------------------------------------------
D-Air

Total: 32
Hit: 10-14
IASA: 29
Auto Cancel: <5 24>
Landlag: 17
Landlag IASA: 13

Hitlag: 9
Shield Stun: 3
Advantage: -9
-------------------------------------------------------
F-Air

Total: 35
Hit: 7-10
IASA: 24
Auto Cancel: 21>
Landlag: 30
Landlag IASA: 23

Hitlag: 8
Shield Stun: 3
Advantage: -19
-------------------------------------------------------
Luigi Tornado

Total: 80
Hit: 7, 15, 23, 31, 44
Window to hop off the ground: ?-? [from Melee. dunno if it's still there or not]

Hitlag: 6 (last hit)
Shield Stun: 1 (last hit)
Advantage: -35
-------------------------------------------------------
Fireball

Total: 46
IASA: 41
Fireball comes out: 17
Fireball lasts: 48 frames

Hitlag: 7
Shield Stun: 2
-------------------------------------------------------
Green Missile

Starts charging: 18
Fully charged on: 107

--Upon Release--
Total: 72
Hit: 5-?44
Landlag: Varies; 13-?41 frames of lag

Hitlag: 6 (uncharged); 14 (misfire); 15 (full charge)
Shield Stun: 1 (uncharged) 8 (misfire); 8 (full charge)
-------------------------------------------------------
Super Jump Punch

Total: ?
Hit: 6-?23
Invincible?: ?-? [again, it was there in Melee, but I didn't test it]
Can grab edge as soon as: ?
Landlag: 45

Hitlag: 14 (strong); 5 (weak)
Shield Stun: 8 (strong); 0 (weak...)
-------------------------------------------------------
Grab
Total: 29
Grab: 6-7

Running Grab
Total: 39
Grab: 12-13

Grab Attack
Total: 23
Hit: 16
-------------------------------------------------------
Air Dodge
Total: 49
Invincible: ?-?30

Ground Dodge
Total: ? [25]
Invincible: ?-?21
IASA: 26

Roll (Forward)
Total: 35 [31]
Invincible: ?-?18
IASA: 32

Roll (Backward)
Total: 31
Invincible: ?-?18
IASA: N/A
-------------------------------------------------------
Ledge Grab & Hold

Total: 383
Invincible: ?-?45
IASA: ?
-------------------------------------------------------
Ledge Stand <100%
Total: 34
Invincible: ?-?28

Ledge Stand 100%>
Total: ?
Invincible: ?-?
-------------------------------------------------------
Ledge Roll <100%
Total: 49
Invincible: ?-?28

Ledge Roll 100%>
Total: ?
Invincible: ?-?
-------------------------------------------------------
Ledge Attack <100%
Total: 55
Hit: ?24-?
Invincible: ?-?21
Hitlag: ?
Shield Stun: ?
Advantage: ?

Ledge Attack 100%>
Total: ?
Hit: ?-?
Invincible: ?-?
Hitlag: ?
Shield Stun: ?
Advantage: ?
-------------------------------------------------------
Ledge Jump <100%
Total: 47
Invincible: ?-?16
IASA: 16

Ledge Jump 100%>
Total: ?
Invincible: ?-?
IASA: ?
-------------------------------------------------------
Getup-Stand (Stomach & Back)
Total: 29
Invincible: ?-?23

Getup-Roll (Stomach; Forward)
Total: 35
Invincible: ?-?20

Getup-Roll (Stomach; Backward)
Total: 35
Invincible: ?-?22

Getup-Roll (Back; Forward)
Total: 35
Invincible: ?-?22

Getup-Roll (Back; Backward)
Total: 35
Invincible: ?-?23

Getup-Attack (Stomach)
Total: 50
Hit: ?-?
Invincible: ?-?27
Hitlag: ?
Shield Stun: ?
Advantage: ?

Getup-Attack (Back)
Total: 49
Hit: ?-?
Invincible: ?-?26
Hitlag: ?
Shield Stun: ?
Advantage: ?
-------------------------------------------------------
Jump Startup: 5 (airborne on frame 6)

Full Jump
Air-Time: 79
Earliest FF: ?
FF Air-Time: 62

Short Hop
Air-Time: 51
Earliest FF: ?
FF Air-Time: 38

2nd Jump
Air-Time: 70
Earliest FF: ?
FF Air-Time: 55
-------------------------------------------------------
Landing Lag (includes airdodge landings)

Slow fall Landlag: 15
Slow fall Landlag IASA: 3

Fast/High fall Landlag: 30
Fast/High fall Landlag IASA: 5
-------------------------------------------------------
Shield Release: 15
Shield Release IASA: 9

Dash becomes Run at frame: 11
Run brake skid: 9 frames
Dash-Turn Threshold (dashdance): ?7
Run Turnaround: ?
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